Guide
Monster Hunter Outlanders Adventurers Guide: All 13 Hunters
Meet the 13 Adventurers of Monster Hunter Outlanders: how their different hunting styles shape solo and squad play, and how to choose your main hunter.

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The Adventurers in Monster Hunter Outlanders APK are the 13 playable hunters you can take into Aesoland, each bringing a different style to exploration and combat. Your Adventurer is not a cosmetic choice: it shapes how your hunts feel, how your squad fits together, and which weapons feel natural in your hands. This guide explains what to look for across the roster of 13, how Adventurers matter in solo and co-op play, and how to choose a main hunter without regret.
Why your Adventurer matters
Every hunt in Monster Hunter Outlanders is manual, with no auto-combat, so the hunter you control is your direct connection to every fight. Different Adventurers suit different instincts: some players thrive at the front of a fight, others control distance, and others shine when supporting a squad. Matching the hunter to your instincts makes the early game smoother, because you spend your attention on monsters instead of on forcing a style that fights you.
Reading the roster of 13
Thirteen Adventurers is a generous roster, and it is meant to be browsed, not memorised in one sitting. As you compare them, look at three things: the range they prefer, the pace they play at, and the job they naturally do in a group. A hunter's description and early hunts will tell you most of this quickly. Shortlist three whose style sounds like yours, play each of them, and let hunts rather than menus make the final call.
- Preferred range: close, mid or long distance
- Pace: patient and deliberate, or fast and reactive
- Squad job: front line pressure, ranged cover, or flexible support
Adventurers in solo play
Solo hunters need self sufficiency above all: a style that can create its own openings, survive mistakes, and finish fights without a squad to lean on. Your buddies soften this requirement considerably, since they draw attention and help in the field, and the Monster Hunter Outlanders buddies guide to Palico, Rutaco and Trillan explains that support in detail. Still, when choosing a solo main, favour the Adventurer whose style leaves you calm at the end of a long hunt, not the one who merely looks exciting in the first minute.
Adventurers in a squad
In 4-player co-op, your Adventurer becomes one quarter of a team, and variety beats duplication. A squad where everyone plays the same style has the same blind spots four times over; a squad that mixes front line pressure, ranged cover and flexible support can answer whatever Aesoland sends. Talk about picks before a hunt, especially on harder targets. The squad thinking in our guide to Radiant Species and Radiantite in Monster Hunter Outlanders shows why balanced teams matter most exactly when the monsters get strange and dangerous.
Pairing hunter and weapon
Adventurer and weapon are two halves of one decision. A patient hunter style pairs naturally with deliberate weapons, while a reactive style sings with fast ones. Avoid pairing a style and a weapon that both demand the thing you are worst at; one of them should cover your weakness while you learn. If you are still settling the weapon half of the pair, work through the weapons guide first and return here with a shortlist of two or three, because choosing in that order is far easier than choosing everything at once.
Your main, and your future roster
One more principle before you choose: a roster this size rewards curiosity early and commitment later, in that order, and punishes neither.
Pick a main Adventurer and give them a real stretch of hunts. Familiarity compounds: timings, positioning and confidence all deepen on one hunter in a way they never do across five. Later, alternate Adventurers become a pleasure rather than a distraction, because your monster knowledge transfers and only the style changes. The roster of 13 is built for that long arc, from your first steps in Aesoland to the Elder Dragon hunts waiting at the far end of the game. That is the long promise of Monster Hunter Outlanders, and Monster Hunter Outlanders keeps it for hunters who give one Adventurer a real chance.
Quick Answers
How many Adventurers are in Monster Hunter Outlanders?
There are 13 playable Adventurers, each with a different hunting style, so there is a hunter to fit close range, ranged and squad focused players.
How do I choose an Adventurer in Monster Hunter Outlanders?
Shortlist by preferred range, pace and squad role, then play your top three. The hunter who feels calm and natural over several hunts is your main.
Does my Adventurer choice matter in Monster Hunter Outlanders?
Yes. With fully manual combat, your Adventurer's style shapes how you position, attack and fit into a squad, especially in 4-player co-op.
Can I change Adventurers in Monster Hunter Outlanders?
The roster of 13 is there to be explored. Most players main one hunter while learning, then branch out once their monster knowledge is solid.
Conclusion
Thirteen Adventurers means thirteen ways to approach the same hunt, and the roster only grows more useful as you learn it. Choose a main whose style matches how you like to play, pair the hunter and weapon with intent, and let the rest of the roster develop behind them. The right Adventurer makes Aesoland feel like it was built for you.

